In the last week of the Cause holiday, I was able to meet some special characters at Yeoksam-dong office. The main character is Glen Schofield of Striking Distance Studio, known as the father of ‘Dead Space’ for SF horror fans.
On December 2, Glens Schofield, who said that the final work was in full swing ahead of the global launch of the Callisto Protocol, was pleased to deliver some news in Korea. In the upcoming interview, he was able to talk in-depth about the worries he decided to make an SF horror game again, as well as the worries he felt in the process of making a game called Dead Space’s ‘mental sequel’.
■ Callisto Protocol-The two keywords are ‘isolation’ and ‘desperate’
Q. There is less than three months left until the official launch. Can you tell me what schedules remain from now to release?
= Some bugs are fixed, and the overall finish is d1. Outside of development, marketing projects are also in progress along with final trailers. It is currently preparing for a European tour, and afterwards, a press tour is scheduled in the United States. Many things are busy as it is an important time at the same time, but I am looking forward to the team’s internal release because it is about to launch a game that has been working for a long time.
** Q. There was no offline event for a while because of the fan Derick. In the last Games com 2022, I know that I met my fans through an offline booth for a long time, but I think it was new.
= I really wanted to meet fans in person. Every time I participated in E3 or similar kinds of events, I talked a lot, but it’s a pity that large game companies don’t participate in the event. Offline events are one of the few opportunities to meet fans in person, and it is necessary to hear the voices of customers, such as what is good for the developer and what is unfortunate. Personally, I hope there are more shows. Participating in these events is always happy.
▲ New Game Play Trailer unveiled at Game Com
Q. The demo play has been released once through GameS com Opening Night Live. I wonder what the elements I wanted to show in this demo are.
= I wanted to show more action, and I wanted to tell you that there are various elements that refine the middle flow of playing the game.
This time, the scene of descending sewage pipes was released this time, but in the actual game, the section is longer. In the process, he could die in a really fresh way, and he wanted to convey different kinds of tension. Horror is actually about tension. It is important to see this tension in some areas and explode fear at the time of the tension collected.
In this trailer, for the first time, he showed that he had to attack tentacles to remove them. The technology called ‘Grip’, which grabs an enemy or an enemy, is a player that can use it to fight the sandbox close to the sandbox. It can be used as a meat shield and can be used as a meat shield or attacked on the wall. It is a part that many gamers are expected to show.
Q. In the process of fighting, the enemies that are increasingly variable appear to be the core of gameplay. Can you explain the characteristics of the enemies in this work?
It may sound strange, but the most characteristic is that all monsters are stems from ‘human’. If you look closely, you will be able to discover the human teeth in all monsters.
If I have one belief that I have adhered to now, it is a bizarre human being that causes the most terrible feelings for man. I’m afraid of spiders, but it’s not scary at all when I see the huge spiders in the Lord of the Rings. Rather, it doesn’t seem to have an intelligent monster, and unlike spiders, it doesn’t feel like it’s going to harm you on purpose.
The same is true of the monsters in the Callisto Protocol. It is a characteristic that it has a better intelligence than other monsters with human elements.
Q. Even though it was set in the background of Jupiter’s satellite, Callisto, I felt that there were realistic spaces that seemed to suit the earth, such as sewers and wood treatment plants. I wonder how the concept of the overall level design was envisioned.
= Do you want to go to jail here? The concept of level design started with a ‘prison’ that no one wants to go. I wanted to emphasize two large keywords, ‘desperation’ and ‘isolation’, and if you are prisoner outside the earth, they seemed to appear quite well.
While investigating the idea, I learned that Jupiter’s satellite, Callisto, is actually called a dead moon. It is also a kind of scientific probability that there is water under the glacier on the surface, so that humanity may be pioneered someday.
Based on this content, in the worldview of the Callisto Protocol, not only prison, but also mine-like facilities that mankind built to colonize Callisto. The deeper inside, the more you will be able to dig into the secrets one by one.
Q. Among the many satellites of Jupiter, is there a special reason for the background of Callisto?
As mentioned earlier, Callisto is one of the first satellites mentioned that it may be possible to pioneer by scientists. Of course, even if there is water under the glacier, it will be hard because there is no atmosphere, but it is assumed that you can make the air yourself.
Q. As you can see from the demonstration, the Callisto Protocol shows a very cruel and diverse dead scene. Can you tell me how some dead gods are going to appear and how you got your ideas?
In fact, I don’t know if a total of a total of dead shine will be included in the final version. Besides, I can’t get all of that merit because not all those dead gods come from my head.
Most Dead sin was created after many meetings with animation directors and CCS (Chief Creative Officer). The parasites enter the mouth, or the eyes of the eye, and so on… Of course, I came up with a few ideas, but most of them came out of their heads.
It’s always fun to see the ideas of others. In fact, it is not important to whom the best idea came from in the head. Rather, it would not be more important to enter the game (the best idea).
Q. The desperate feelings that you can feel when the resources can be used are also responsible for a survival of the survival horror. What is the Callisto Protocol? I wonder if the resources are rare during the gameplay process.
= The answer to this question is Yes and no.
As I said in the past interviews, I like the Resident Evil series very much. One thing I didn’t like was that there was only one bullet in the bullet box obtained from the table. Does that make sense? So I wanted to approach a slightly different way in the Callisto Protocol. Instead of picking up one or two bullets, you can get a magazine at all.
Of course, this does not mean that there are plenty of resources. When I found a perfect magazine, I had a relief, and I also had devices that could also feel other despair, such as ‘I can’t catch this magazine.’ Anyway, the gun will be able to shoot without a circle. That’s a pleasant part.
Q. In addition to firearms, close weapons and technologies that pull enemies were also revealed. I wonder what kind of weapons and abilities that play can be used, and how they can develop the player’s ability.
= A variety of weapons, such as pistol, assault rifle, and shotgun, appear in the game, and every weapon has a skill tree, so it can be upgraded and personalized as the player wants. One play will not be able to upgrade all weapons. The enemies continue to attack even if their heads are destroyed. You have to aim for tentacles, so you need a fairly precise shooting.
‘Grip’ is a function that can interact with objects as disclosed in trailers. It is also a way to catch the monster and throw it on the wall, or to seek a break of the enemy’s tentacles for a while. It’s a kind of professional tip.
There are also various melee weapons, and if you are not too close to the monsters, you will prefer ranged weapons. In this way, the Callisto Protocol enabled the battle of sandbox style. It is possible to grow the right weapon according to the way you want.
Indeed, I forgot to say, but I can sneak up and stealth kills. It will be necessary when dealing with the ‘Blade’ that appears after the middle.
Q. Can’t upgrade all weapons at once, does it mean that you are considering the elements that can be played repeatedly after clearing the game?
= Of course. Jacob also prepared a lot of hidden roads in the process of escaping prison, but in the first play he doesn’t think he can find them all of them. There are also audio logs that can be found in the process of exploring, and if you want to know about the entire story from the whole story, you should look around. For repeated play
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