With over 350 million players worldwide, Fortnite has become a true phenomenon in the world of gaming. But while the game is praised by many young players, some are concerned about its potential to collect personal data and other risks associated with it. This article explores the pros and cons of this popular game, as well as the new fines imposed on companies who misuse consumer data.

A real social phenomenon, Fortnite is a game that is above all appreciated by young players, the target heart, susceptible moreover concerning the collection of personal data.
While the game has actually simply introduced its chapter 4 with great fanfare, its publisher Impressive Games have actually reached a contract with the FTC (Federal Trade Commission), to pay a fine of half a billion dollars for not having actually safeguarded the
Small gamers of his star game.
A record sanction of $520 million which states that Epic Games had actually broken the COPPA by collecting the personal info of Fortnite players under the age of 13 without warning their parents or acquiring the proven consent of a tutor.
To this is likewise included the various purchases made in the game, constantly by these exact same small players who were not necessarily conscious of making an authentic purchase.
This fine of $520 million is separated into 2 parts: $275 million concerns the collection of data associating with small gamers, while the remaining 245 million are determined for purchases made in the video game by these players under the few
18 years of ages.

That’s not all, in its file, the FTC declares that Legendary Games has likewise overlooked more than a million user grievances concerning non-consent payments.
Worse, it is defined that Legendary Games had locked the accounts of the players who challenged unauthorized costs with their credit card companies, which suggests that they did not have access to any material they had purchased.
In the future, the American publisher is prohibited to do so.

As our problems note, Epic used default parameters getting into personal privacy and tricked interfaces that deceived Fortnite users, consisting of kids and teenagers, stated Lina Khan, president of the FTC,
Prior to adding that safeguarding the public, and in particular kids, damage to online privacy and dark patterns is an absolute concern for the Commission, and this application determines plainly suggest to companies that the FTC represses
These unlawful practices.
In a message published on his official blog site, Epic Games replied by declaring his good faith and not to stain this bad image more:

No developer creates a game with the intent of being here… We have accepted this arrangement since we want Impressive to be at the leading edge of customer defense and uses the very best experience to our players.
Recently, we have made changes to guarantee that our environment meets the expectations of our regulators and actors, which, we hope, will be a beneficial guide for other gamers in our market.


We will continue to be frank on what gamers can expect when they make purchases, make sure that reimbursements and cancellations are basic and set up guarantees that assist keep our community safe and amusing
For an audience of all ages.
Undoubtedly, faced with such allegations, Legendary Games was forced to make a round back…

From today, Legendary Games is now forbidden from triggering singing and textual communications for children and teenagers unless an affirmative permission is provided via a confidentiality parameter.
In a different complaint, the FTC likewise accused Impressive of utilizing unknown designs and billing practices to encourage gamers of any ages to make undesirable purchases and let kids build up unauthorized costs without any parental participation.
The setup of the counter-intuitive, complicated and inconsistent buttons of Fortnite led gamers to incur undesirable expenses by pushing a single button, said the FTC, which adds that gamers might be billed while attempting to get out
Standing mode game, while the game was in a filling screen, or by pressing an adjacent button while merely trying to sneak peek a component.
Practically villainous methods that have actually obviously altered over the years and updates, till 2018, where Epic Games also allowed children to buy in-game currency (the famous V-Bucks) by simply continuing
buttons without requiring any action or approval of the parents or the cardholder.