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Author: sandhog

LOL: For this reason the Knock Up is the best CC of League of Legends.

In the universe of League of Legends there are crowds of CC.
While many players will think that immobilizing as the Morgan or Murder prison such as Harbinger Granada, or even ASUS’s W that slows down, are the most powerful, these CCs are far from being the best in the game.

For this privilege post, many users will logically think of champions that have a suppression ability in their final as Warwick and Malabar, Manque seems surprising, the suppression is only the second-best CC of the game, well behind the Knock Up.
The latter are not so rare, and many popular champions have one in their skills: Yahoo, Malachite, One, Zac, Jar van, etc.
This is the 3rd type of CC most present in the game.
For those who do not know exactly what it is, this is the action where a champion throws another through the air.
But why are they so strong?

With just counterplay

Like many CC in this Mob, the Knock Up can dodge with skill or making a predict.
Therefore, one would think that they are weaker than a Malabar Multi since it could only use objects to take this spell.
To cancel the effects of the Malabar Ultimate, you can only do it through the mercurial scimitar, or the silver dawn.
Another fact to keep in mind is that suppression is already an extremely strong state in LOL, so the cleaning and the object of Mikael’s melting do not protect against its effects.
If this seems strong, for the Knock Ups it is even worse because even these two objects do not work against them.
The only elements that can potentially counteract them are the Banshee and the edge of the night, since both absorb the following spell.
However, their shields are very visible, so if you hit with another spell before using the demolition to disable them you can do it without problems.
In any case, if your champion is beaten by a Knock Up, you can virtually say goodbye to your life.
You will not be able to move, counterattack or even use a Honda until you touch the ground again, the Knock Ups is the only CC in the game in which there really is nothing you can do if it impacts you, even though you accumulate
A lot of tenacity.


How to protect against them or make them not have so much impact?

To survive a Knock Up, you will have to trust that some of your allies have the right tools in the form of skills to help you.
As we mentioned earlier, if you are not untouchable for your enemies, this means that your allies can also heal or protect yourself with shields.
Of course, if they don’t have one in their spell kit, they will not be able to act directly.
It must also be taken into account that it is against intuitive to point to a champion in the air with the mouse, since his position on the screen does not reflect his location for the game, which he considers that he is always at his starting point.
This peculiarity is due to the angle of the camera in LOL, which does not reflect the height very well.
The best solution is to use the automatic allies pointed out through shortcuts.
The other solution would be to lower power to this type of CC.
If the mercurial scimitar and the silver dawn do not work, it is because the LOL code cannot directly return to the punished champion.
Such modification seems impossible in the current state of the source code, at least not without a great modification of the latter, something that Riot Games does not want to do for the moment, due to all the problems that this type of changes can generate.
Within the game code.
On the other hand, a possible alternative would be to slightly change the active of the objects mentioned above, ensuring that they not only protect against a CC already received, but also against the first CC that hit you seconds after activation.
Then it would be possible to counteract the Knock UP activating the element in a preventive way, and the time window is quite short, this should not make them too strong, as if it were a Honda sand watch.

How old is Kratos in God of War Ragnarok? Explained

Throughout God of War (2018) and God of War Ragnarök, it is clear from the beginning that Rates has gone through hell and literally returned. The God of War has a past as rugged as the ladies and many lives of regrets, but how many lives have Rates lived? Immortality, after all, is one of the many advantages of being a God. So only How old is Rates in God of War Ragnarök?

What is the age of Rates in God of War Ragnarök?

Depending on how you look at God of War Ragnarök and its historical and mythological inspiration of real life, Rates could be 1000 years or more. Since there is no official age for Rates, three points must be considered to determine Age in God of War Ragnarök:

  • The destruction of Sparta in God of War II is inspired by an earthquake in the real world that occurred in 464 BC.
  • God of War (2018) is set in the era prior to the Vikings (Source: Santa Monica Studio, Reddit), which takes place between 500 a. C. And ends just before 800 d.
  • The beginning of Fimbulwinter is inspired by a real world historical event that occurred in 536 A.D.


Using only the two historical dates, the end of Sparta and the beginning of Fimbulwinter, that is exactly 1000 years. Add the age of Rates at the end of God of War III, a few years for Faye and Rates to establish, and the canonical age of 14, then Rates is reaching 1070 years, at least.

There you have: How old is Rates in God of War Ragnarök? Even if you do not follow historical and mythological inspiration, there is no doubt that Rates is at least over a hundred years. To get more guides and questions, discover 10 small details that could have been lost in God of War Ragnarök, or may be curious about how Odin lost his eye in the game.

Fence of the prominent image: Santa Monica Studio

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  • How to overcome Early Thor Boss Fight in God of War Ragnarök

  • How to correct the error The data of the following game or application are damaged in God of War Ragnarök

  • How did Odin lose his eye at God of War Ragnarök? Explained

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FIFA 22, DCE Fut Solution Rafinha

Discover the solution for DCE RAFINHA, a team development challenge to be carried out in FIFA 22 mode. This DCE aims to win the Brazilian player’s card on you by completing it.

Note that this challenge starts on Friday July 22 at 7 p.m. and lasts 7 days, ending on Friday July 29 at 7 p.m. By finishing this challenge, you will obtain the Rafinha’s Naked card.

Should we do this DCE?

  • Ligue 1 players: minimum 1.
  • Global team note: minimum 85.
  • Collective: minimum 65.
  • Compensate: a combined lively pack pack.
  • End of the challenge: Friday July 29 at 7 p.m.| Rate: 101K **.

Ligue 1 challenge, the requirements.

DCE RAFINHA is a challenge including two teams and also whose goal is to win a naked card by the Brazilian gamer. In view of the price of the DCE however specifically the card, we suggest making this DCE.

You can locate the complete listing of the various DCE Live for the FIFA 22 mode on our checklist of energetic group creation obstacles. In addition, discover all our overviews in addition to all the information of the game on our FIFA 22 site.

Brazil challenge, the standards.

Our example of a remedy for DCE Rafinha was executed with the group designer of Futbin (in English).

DCE RAFINHA is a challenge including 2 teams and whose objective is to win a naked card by the Brazilian player. In sight of the price of the DCE but especially the card, we advise making this DCE. Our solutions are examples of training allowing you to make these DCEs at the most inexpensive price as possible without having the cards. It is clearly feasible to make these obstacles with other cards. Be mindful since the total cost of these options can progress (downward as well as upwards) over time.

  • Brazilian players: minimum 1.
  • Totts or Totw gamers: minimum 1.
  • Global team note: minimum 84.


  • Collective: minimum 70.
  • Reward: a premium blended lively pack.
  • End of the challenge: Friday July 29 at 7 p.m.| Price: 74K **.

  • Suggestion: Yes

  • Probable credit rating gain? Nope .
  • Overall price: Concerning 175K .

Our services are examples of training allowing you to make these DCEs at the most inexpensive price as feasible without having the cards. It is clearly possible to make these difficulties with other cards. Also beware because the total cost of these remedies can develop (descending and upwards) with time.

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