Posphokki has made a stable name for expectancy, however left just criticism and low ranking.
Eventually, the programmer Luminescent Productions closes.
Square Enix announced that it will combine Luminous Productions to enhance the competitiveness of the group advancement studio.
The merging will take place on May 1.
For Luminous Productions, Phosphor is the last game.
The remaining three episodes of Dunant of the Future were launched as a novel, and after the video game was canceled, Luminescent Productions concentrated on establishing Post pinks focused on AAA games.
The new IP, established as an Ella Alaska, Film Log One: Celebrity Wars Story as well as Television Collection Star Wars Rebels, and also Video Game Strolling Dead: The Game, as well as the game.
Square Enix introduced on the 28th that it will certainly shut its subsidiary Luminous Productions as well as merge with Square Enix.
Nevertheless, the video game, which was launched after 2 acting, was slammed for its empty globe and also game layout, besides the graphics and also action of the Luminescent engine.
Specifically, the game was reported to have actually spent substantial growth costs, so the video game’s assessment would also affect the future of workshop.
Established in 2018, Luminous Productions is a subsidiary of Square Enix.
The studio intended to establish AAA video games by making use of the Luminous engine made use of to develop Last Dream 15 after signing up with the core advancement group of Final Dream 15.
Nonetheless, he left the business in seven months after the launch of Tabata Heidi Mega Studio, which led the growth of Final Dream 15.
The last dream 15, which was initially intended at establishing the game, was the only episode of Aden, the initial episode of 4 LCS.
Dead Island 2 is furnished with attractive characters, cutting-edge ability systems, even more requiring and practical zombie types, weapons custom-made that can be changed easily, and also Xbox Series X, Xbox One, PlayStation 5, PlayStation 4, and also
It will certainly be released in the official Oriental version in Impressive Games on the PC.
Presently, each platform store can make a booking of electronic versions and also offers digital appointment purchasers with ‘Hanoi’s Memory Pack’ consisting of weapons and ability cards.
Dead Island 2’s domestic circulation as well as distribution was directed by H₂ Interactive.
Play on’s Deep Silver and also Dam buster Studio revealed a new gameplay trailer expansion that covers the actual gameplay detailed concerning 2 months before the launch of Dead Island 2.
The trailer, starting from the start of the game starting with Los Angeles Bell Air, shows the extensive materials of gameplay such as video game zombies, characters, and also tools.
One of the most recognizable component of Dead Island 2 is a cutting-edge battle system.
The 6 heroes of the awesome have a one-of-a-kind fight design, together with their appealing narratives as well as personality.
The bloodbath characters are infected with zombie infections, yet they are resistance, as well as regulated the zombie infection DNA to get in anger setting to use new power.
On top of that, an effective skill card system enables you to strengthen your character’s ability and also temper setting attack.
Ability cards can integrate numerous cards or integrate them with anger setting to release numerous capacities, enabling you to experience countless fight style.
One more part of the dam buster workshop is an extra demanding as well as sensible zombie experience.
The traces of the Los Angeles citizens have to do with 6 zombies with the staying appearance as well as distinct capability and behavior patterns.
It will be a better action experience, such as damaging, reducing off the area, as well as thawing the flesh.
In the last week of the Cause holiday, I was able to meet some special characters at Yeoksam-dong office. The main character is Glen Schofield of Striking Distance Studio, known as the father of ‘Dead Space’ for SF horror fans.
On December 2, Glens Schofield, who said that the final work was in full swing ahead of the global launch of the Callisto Protocol, was pleased to deliver some news in Korea. In the upcoming interview, he was able to talk in-depth about the worries he decided to make an SF horror game again, as well as the worries he felt in the process of making a game called Dead Space’s ‘mental sequel’.
■ Callisto Protocol-The two keywords are ‘isolation’ and ‘desperate’ Q. There is less than three months left until the official launch. Can you tell me what schedules remain from now to release?
= Some bugs are fixed, and the overall finish is d1. Outside of development, marketing projects are also in progress along with final trailers. It is currently preparing for a European tour, and afterwards, a press tour is scheduled in the United States. Many things are busy as it is an important time at the same time, but I am looking forward to the team’s internal release because it is about to launch a game that has been working for a long time.
** Q. There was no offline event for a while because of the fan Derick. In the last Games com 2022, I know that I met my fans through an offline booth for a long time, but I think it was new.
= I really wanted to meet fans in person. Every time I participated in E3 or similar kinds of events, I talked a lot, but it’s a pity that large game companies don’t participate in the event. Offline events are one of the few opportunities to meet fans in person, and it is necessary to hear the voices of customers, such as what is good for the developer and what is unfortunate. Personally, I hope there are more shows. Participating in these events is always happy.
▲ New Game Play Trailer unveiled at Game Com Q. The demo play has been released once through GameS com Opening Night Live. I wonder what the elements I wanted to show in this demo are.
= I wanted to show more action, and I wanted to tell you that there are various elements that refine the middle flow of playing the game.
This time, the scene of descending sewage pipes was released this time, but in the actual game, the section is longer. In the process, he could die in a really fresh way, and he wanted to convey different kinds of tension. Horror is actually about tension. It is important to see this tension in some areas and explode fear at the time of the tension collected.
In this trailer, for the first time, he showed that he had to attack tentacles to remove them. The technology called ‘Grip’, which grabs an enemy or an enemy, is a player that can use it to fight the sandbox close to the sandbox. It can be used as a meat shield and can be used as a meat shield or attacked on the wall. It is a part that many gamers are expected to show.
Q. In the process of fighting, the enemies that are increasingly variable appear to be the core of gameplay. Can you explain the characteristics of the enemies in this work?
It may sound strange, but the most characteristic is that all monsters are stems from ‘human’. If you look closely, you will be able to discover the human teeth in all monsters.
If I have one belief that I have adhered to now, it is a bizarre human being that causes the most terrible feelings for man. I’m afraid of spiders, but it’s not scary at all when I see the huge spiders in the Lord of the Rings. Rather, it doesn’t seem to have an intelligent monster, and unlike spiders, it doesn’t feel like it’s going to harm you on purpose.
The same is true of the monsters in the Callisto Protocol. It is a characteristic that it has a better intelligence than other monsters with human elements.
Q. Even though it was set in the background of Jupiter’s satellite, Callisto, I felt that there were realistic spaces that seemed to suit the earth, such as sewers and wood treatment plants. I wonder how the concept of the overall level design was envisioned.
= Do you want to go to jail here? The concept of level design started with a ‘prison’ that no one wants to go. I wanted to emphasize two large keywords, ‘desperation’ and ‘isolation’, and if you are prisoner outside the earth, they seemed to appear quite well.
While investigating the idea, I learned that Jupiter’s satellite, Callisto, is actually called a dead moon. It is also a kind of scientific probability that there is water under the glacier on the surface, so that humanity may be pioneered someday.
Based on this content, in the worldview of the Callisto Protocol, not only prison, but also mine-like facilities that mankind built to colonize Callisto. The deeper inside, the more you will be able to dig into the secrets one by one.
Q. Among the many satellites of Jupiter, is there a special reason for the background of Callisto?
As mentioned earlier, Callisto is one of the first satellites mentioned that it may be possible to pioneer by scientists. Of course, even if there is water under the glacier, it will be hard because there is no atmosphere, but it is assumed that you can make the air yourself.
Q. As you can see from the demonstration, the Callisto Protocol shows a very cruel and diverse dead scene. Can you tell me how some dead gods are going to appear and how you got your ideas?
In fact, I don’t know if a total of a total of dead shine will be included in the final version. Besides, I can’t get all of that merit because not all those dead gods come from my head.
Most Dead sin was created after many meetings with animation directors and CCS (Chief Creative Officer). The parasites enter the mouth, or the eyes of the eye, and so on… Of course, I came up with a few ideas, but most of them came out of their heads.
It’s always fun to see the ideas of others. In fact, it is not important to whom the best idea came from in the head. Rather, it would not be more important to enter the game (the best idea).
Q. The desperate feelings that you can feel when the resources can be used are also responsible for a survival of the survival horror. What is the Callisto Protocol? I wonder if the resources are rare during the gameplay process.
= The answer to this question is Yes and no.
As I said in the past interviews, I like the Resident Evil series very much. One thing I didn’t like was that there was only one bullet in the bullet box obtained from the table. Does that make sense? So I wanted to approach a slightly different way in the Callisto Protocol. Instead of picking up one or two bullets, you can get a magazine at all.
Of course, this does not mean that there are plenty of resources. When I found a perfect magazine, I had a relief, and I also had devices that could also feel other despair, such as ‘I can’t catch this magazine.’ Anyway, the gun will be able to shoot without a circle. That’s a pleasant part.
Q. In addition to firearms, close weapons and technologies that pull enemies were also revealed. I wonder what kind of weapons and abilities that play can be used, and how they can develop the player’s ability.
= A variety of weapons, such as pistol, assault rifle, and shotgun, appear in the game, and every weapon has a skill tree, so it can be upgraded and personalized as the player wants. One play will not be able to upgrade all weapons. The enemies continue to attack even if their heads are destroyed. You have to aim for tentacles, so you need a fairly precise shooting.
‘Grip’ is a function that can interact with objects as disclosed in trailers. It is also a way to catch the monster and throw it on the wall, or to seek a break of the enemy’s tentacles for a while. It’s a kind of professional tip.
There are also various melee weapons, and if you are not too close to the monsters, you will prefer ranged weapons. In this way, the Callisto Protocol enabled the battle of sandbox style. It is possible to grow the right weapon according to the way you want.
Indeed, I forgot to say, but I can sneak up and stealth kills. It will be necessary when dealing with the ‘Blade’ that appears after the middle.
Q. Can’t upgrade all weapons at once, does it mean that you are considering the elements that can be played repeatedly after clearing the game?
= Of course. Jacob also prepared a lot of hidden roads in the process of escaping prison, but in the first play he doesn’t think he can find them all of them. There are also audio logs that can be found in the process of exploring, and if you want to know about the entire story from the whole story, you should look around. For repeated play
Krafton has announced that The Callisto Protocol will be published on December 2 of this year. The news came, of course, at the State of Play last night, now within the framework of the Summer Game Fest, and here you have the complete trailer with a little Gameplay.
The game, by the way, in addition to leaving in PlayStation 4 and PlayStation 5 , will also reach Xbox Series X | S and PC The same day.
Glen Schofield, Creator Dead Space and now CEO of Stiking Distence Studios, has published an update of content on the PlayStation blog in which he tells us that the title will be set in Calisto, the dead moon of Jupiter, in the year 2320. It will put us in the skin of Jacob Lee, an inmate of the black iron prison that must fight for his life while a mysterious outbreak adds the moon in chaos.
The trailer above, very imposing in the technical and with quite impressive facial details, also teaches us some of the mutant creatures (called Biphage, at least in English) in which the inmates have mutate. We will have to face them throughout the prison to discover the dark secrets of United Jupiter Company through an oppressive atmosphere and an desolate and isolated atmosphere.
To create it, they also explain in the blog, they will take advantage of the capacities of the 3D audio of PS5 to present the distant (or close) sounds of the machinery, in addition to a acoustic lightning path. The scares, they tell us, will also contribute this immersive tension to the experience, although they have emphasized an adequate spacing between each of them.
A year and a half ago, in fact, Schofield himself told us that The Callisto Protocol was set in the same universe as Pubg, although he will place us 300 years in the future.
The Callisto Protocol will be released on December 2, 2022 in Xbox Series x | s , PS4 PS5 and PC .
The next update of Dead by Daylight is on the way and adds Sadako from Ringu – the Western audience to know the ring – as a new killer. There are now more than 30 DLCs for the asymmetric horror game of Behavior Interactive – which at least doubles the content available at startup. So is it time for a continuation? In an interview with The PC Player 24 confirms Dave Richard, Creative Director of Dead by Daylight that there is no plans for a new Dead by Daylight game.
Dead by Daylight has been there for six years now and we have asked Richard how long the original game is still updated and whether there are any plans for the studio to publish a full Dead by Daylight 2.
“Dead by Daylight is designed as a project and as a team to be supported as long as possible,” says Richard. “If there are players who support it, and a growing community, it makes sense for us to continue to update and support the title instead of going to a continuation. As we saw over the years in the massive visual revision of cards and characters, it is possible with effort and know-how to update a title even in essential points to support it even longer. “
Although there are no plans for a continuation of Dead by Daylight, Richard and the team still seem to plan to update the game in the coming years with new content, and this new Sadako update is only the latest DLC of the team..
Sadako will be included in the list of legendary murderers of Dead by Daylight on 8 March, and next to her as a survivor will be Yoichi, which may remember as a child in the original Ringu films. But he is now admitted.
Keep your eyes open for more from our interview with Richard, next week.